Lily In Hawaii

Lily in Hawaii is a choose your own adventure style game where you follow Lily as she makes her way through the beautiful landscapes and scenery of the island. Take in the sights of blue oceans and sandy beaches or look out from the cliffs and mountain tops or take in the local scenes with shopping and local bars: the whole island is open for you to explore. Every choice has an outcome and all of them lead up to a stunning, authentic, Hawaiian-themed luau. Who will Lily choose to go to after that? Well, that’s all up to you!​

Neko Para Vol.1 Soleil Kaiten Shimashita!

What’s NEKOPARA? Why, it’s a cat paradise! Minazuki Kashou, the son of a long line of Japanese confection makers moved out to open his own shop “La Soleil” as a patisserie. But upon moving out, hidden amongst his things were two of the catgirls (“neko”), Chocola and Vanilla, that the family had been raising. When he tried to send them back, they begged and pleaded until he gave in and now they’ve opened La Soleil together. With two nekos who really, REALLY love their master trying their very best and occasionally failing — a heartful comedy opens for business! See the Sayori NEKO WORKs’ mascots Chocola and Vanilla like never before, moving, and in full voice on screen. And now with the E-mote System, the characters smoothly move on screen changing expression and poses in countless ways.

The Artifact Part One

A family of five (Son, Older Sister, Younger Sister, Mom and Dad) have just moved to a new town to start a new life. The player stumbles upon an ancient artifact. Accidentally infusing himself with it, and unleashes monsters into a world between worlds. These beings will stop at nothing to destroy the artifact’s host to gain entry into the real world. This artifact has uncontrollable powers, but feeds off of sexual energy to survive. The player will need to feed onto his own desires to prevent the artifact from killing it’s host and bringing terrible monster’s into this world. These powers may provide scenes with invisibility, instantly making people horny, Increase Penis Size, etc. Body-switching? The player will still need to find natural ways to get into his family’s pants.

Life Of A Family

None, so I’ll post the Patreon description:
Hi all , i’m new to create rpg games and 3d characters this is my first game i ever made , i’m still learning how to use rpg and create so there might be a few bugs but i’ll try to do my best hope you guys enjoy my games​

Anomaly Vault

You are Swallows Deeznuts! Or whatever you decide to name yourself. You work in a shadowy corporation called Anomaly Vault, inspired by SCP and Lobotomy Corp. Perform experiments with artifacts for sexual gain until you’re satisfied, with endings in the future depicting you attempting to use the artifacts to take over and dominate the corporation and everyone in it. This is a short game with as little as possible emphasis placed on grinding or being a life simulator. Please see my Index to find the game’s roadmap of artifacts I have included / intend to include.​

Erodio

The story takes place in the medieval time. You play as a young man whose parents all died years ago. Roxanne let you work at her tavern since then. Ai, a girl whom you and Roxanne rescued after her ship-wrecked accident also lives with you two and works for Roxanne. You don’t have many friends except Ai and Princess Myra who always suddenly appears from nowhere. Your life is so peaceful. Until one day, you feel the need of love. But who will you choose among many beautiful girls and women around you?​

Intimate Deception

Sophia is a professional thief attempting to orchestrate the biggest heist of her life at one of the largest banks in the world. In order to execute her plans successfully. Sophia uses her beauty and talents to pose as a new employee in order to exploit both security and personel. Unfortunately for her, the heist doesn’t quite go as planned…

Public Alpha Build:
The first build is in early alpha and primarily a long intro to the story. So there isn’t any exploration right now. I purposely did this for a few reasons. One is that it wouldn’t make sense story wise to have the MC walk around in random places at the start of the game. Lastly, it’s because I have not completely finished up the larger maps. I’m still doing some touch ups with events (i.e. NPCs). So right now think of it as a very long intro cut-scene. Current playtime is approximately 45 minutes.