True Love

True Love’s genre is considered to be a mixture of a dating sim and visual novel. The player controls a college student looking for his true love. The goal of the game is to win the girls’ hearts before the last summer of freedom is over. Every day, when the main character wakes up, the player can plan the schedule for morning, afternoon, and evening. The choices (such as pleasure, sports, study, etc.) determine what events will occur during the day (if any), and also raise the character’s skills in the selected category. Different girls in the game (there are ten of them) have different interests, goals, and preferences. If the character’s skills in the category that the girl finds most important are high enough, he has a chance to become her boyfriend and the player is rewarded with erotic images of the girl.​

Moero Downhill Night Blaze

The Downhill Night saga concludes with this explosive final chapter, presenting the first ever dating sim game to put you behind the wheel in real time auto racing action! The cast from the sequel reprises their roles as you once again take the role of Akito, now going steady with Rinka. It seems she might be straying though, toward the charismatic captain of her racing club Yuu…

When you hear about the Touge Grand Touring Car Championship (TGTC) you realize this will be the perfect time to prove your skill, finally taking the wheel to race against opponents in real time! Will your elite navigator’s skills prevail as you cruise the game’s several courses, and will you be able to navigate the equally curvaceous route to love and romance? Action and adventure await in Downhill Night Blaze!​

Ascendant Hearts

Hayato lived an ordinary life until he wakes up one day with amnesia… and finds himself in a world closer to the video games he plays than the world he remembers.

Fetch quests? Skill points? Respawning after death? It’s all a bit much to accept. A mage named Shiori offers to help him find his way, and with her help, he learns how to fight monsters, perform fetch quests, and put items in a strange metaphysical space called an “inventory.”

Soon he’s ready to take on NPC quests! But the town of Lightshire is in danger from deadly monsters—monsters that can kill you for real. Where did they come from? What is behind the attacks? Hayato and Shiori are determined to find out, and no matter what they encounter—from high-level dungeons to argumentative party members—they won’t stop until they learn the truth.

Moero Downhill Night 2

A generation has passed since the glory days of racing in Downhill Night, and those events have faded to nostalgic legend – but a new epic tale of the need for speed, sex and romance is about to begin!

You are Akito, a college student who works part time to fund your addiction to racing games at the local arcade. You’re offered a lift one day by your friend and coworker Rinka, a racer in her own right with the local Yotsuya Four Knights auto club. When your pleasant drive is interrupted by a bad-mouthing punk who challenges Rinka to a driving battle with her body on the line, you’re tasked with using your virtual navigation skills in the real world – can you keep your cool under the pressure of a relentless downhill duel, and win both the race and the girl?​

Kira Kira Curtain Call

This is an after story of Kira Kira. It has two parts: First and Second Stage

First stage concentrates on hotblooded young guy named Souta Honda. He loved two things in this world: rock and his childhood friend Yui Hoshimoto. But attempts to improve relations with both always turned out a total disgrace for him. After one more fail he promised Yui that he’ll form his own band and became “bright like the sun” to make her love him…

Second stage is, in a way, a continuation both for Souta’s story and original Kira Kira story. It tells about preparations for the large concert celebrating the 5th anniversary of Murakami’s group, Happy Cycle Mania and bonds all old and new characters together.

Casual Romance Club

You are a teenage boy in high school. You join the Casual Romance Club in order to meet other people and perhaps find love. There are twelve girls you can approach, each one possessing her own unique beauty and personality. Use your time and efforts wisely and you may just get yourself more than a casual romance…

You are given a month to shop around and win somebody’s love, after which you’ll ask the girl of your choice to keep seeing you even after the club adjourns. Each game day starts at the Starry Sky restaurant, with the club notebook laid out for you. The club notebook has the lowdown on all the girls — their basic statistics, pictures, horoscopes, likes, dislikes, etc. The girls also record their thoughts and reactions on daily events next to their horoscopes, so reading the club notebook can prove vital to your success.​

Mind Over Matter

Your name is Jack Harding, you are a 32 year-old man and your life couldn’t be worse. You have a boring office job that isn’t going so well recently. You have no girlfriend and you live in a small apartment on the bad side of town. To make things worse, you’ve just been threatened with a firing if you aren’t able to make more sales within the next 30 days.

Kira Kira

Shikanosuke Maejima is a student at the Missionary school, Oubi Academy. He doesn’t attend his club, he doesn’t put much effort in his studies, all he does is show up at his part time job; in short, his life could be better. One day, he meets a strange girl, Kirari Shiino, at work and before he knows it, they’ve formed a punk band.

The band consists of Shikanosuke, Kirari, his childhood friend Chie Isurugi, and a rich but weak young lady by the name of Sarina Kashiwara. The four of them are members of the Second Literature Club, which has hardly any active members and is already scheduled to be disbanded. This band is their chance to stand out and give one final farewell at the Culture Festival.

The challenge was foolhardy, but after eccentric training they managed to succeed and rock out the peaceful Oubi Academy with their debut performance. That should have been it.
They were satisfied.
They should have returned to their normal lives.
However, their final performance at a local Live House became a hit on the Internet and requests for their performance start flying in from far and wide.

One problem: exams are coming up and their parents are opposed to the band!

Who cares!

The four of them embark on their final adventure, a long tour of Japan, armed with their dreams and their instruments, all aboard a rickety van that could fall apart at any moment.

“First stop, Nagoya!”​