Two years ago, you moved to the city of Tyrmidon, a wealthy merchant city, and made a name for yourself there. Now you’re finally moving into your own house. But after running into a mysterious woman, you’ve begun experiencing unwanted (possibly wanted?) attention from tentacle creatures. Now you must solve the mystery of why they’re suddenly seeking you out…
This open-world, text-based adventure game involves a heavy focus on tentacles and a moderate focus on transformation.
Why a female protagonist?
A very important plot element in the game is tentacle pregnancy, and part of the inherent “threat” of the tentacles is that they can get you, as a female or herm PC, pregnant. That threat simply doesn’t exist for a male PC, so that fact alone would require fairly significant retooling of the plot and storyline. It IS possible and I MAY eventually implement a male PC, but I wanted to explain why it’s quite difficult to do, and no small undertaking.
In addition to that, although a lot of the scenes CAN internally support a male PC (and a lot of the scenes already have male PC variant text), I’ve taken a fair number of shortcuts — including the Bandits in the Forest event, among other things — and also with the bonus content. Those would need significant retooling to support a male PC.