Killer Queen

13 players are locked inside an abandoned building, each with a PDA representing a playing card from A to K and a collar device set around their necks. Each of the 13 PDAs correspond to a different set of objectives, and if a player doesn’t fulfill their PDA’s objectives in 72 hours, their collar will explode.
No one knows who has which PDA, and players are at a disadvantage if they proceed alone. But in this deadly game filled with mistrust and paranoia, who can you trust … ?​

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